Technologies, more advanced weapons, units and structures become available.Īs mentioned above, there are briefing cinematics. As you advance up the tech tree by building more advanced structures or using a spy to steal other The Soviets, on the other hand, rely on mostly brutal force, for example Nuclear weapons, the heavy Apocalypse tanks, submarines, Dreadnought missile frigates, and the like. Einstein make extensive use of technology, such as Prism towers and Prism tanks (which uses reflected sunlight as a weapon), Spy Satellites, Spies, Aegis Cruisers, Chrono infantry (soldiers erase enemies from time) and the like. The Allies and Soviets have many different aspects, just like in the original game. There is also a “deploy” function for some of the units, such as deploying GIs to make them build sandbag walls, which increases their range and power of fire, and their armor. Real-life monuments such as the Statue of Liberty or the White House are also included.Īnother improvement is the veterancy ladder, which allows normal units to advance to a veteran level, thus making their weapons, defense ability, speed, etc. The urban theater provides a need for new tactics (Allied GI or Soviet Conscripts can garrison in building, creating a “choke point” for enemies), as well as a setting for most campaign missions that allow you to fight in Chicago, Washington DC, and New York, just to name a few. There are also now three theater types - temperate, snow, and urban. The game engine is a scaled down version of "Tiberian Sun", a 2D battleground consisted of “voxels” (a feature that makes the game look good, but doesn't eat up the system resources - making it available for not-so-high-end machines to run the game). You can train up to 30 units in each of the two latter categories, resulting in a much less-tedious way to build up your army. What Westwood Studios has changed, is that there are now four different types of units/structures - primary structures, defensive structures, infantry, and vehicles/aircraft/ships. (more on this later), the economical resource is still ore and gems, and the game interface is still a radar display and “build” buttons on the right side of the screen. The single-player missions are introduced with live-action cinematic briefings The gameplay hasn't changed that much since the original "Red Alert". In addition to the single-player campaign mode, there is also a single-player skirmish mode, and several multiplayer modes including cooperation (where you and a friend cooperate in completing five missions), Local-Area-Network (LAN), and Internet (where you can join players from around the world by connecting to the game servers, as of now, the integrated Westwood Online () and GameSpy Arcade ()). There are twelve missions for each side, making that twenty-four in total, with three difficulty settings. The single-player missions are just right for the average player, and although experienced players may find the game too easy even on the most difficult setting, the missions are still fun to play through. In the Allied campaign, you must fight against the invading Red Army while as a Soviet commander, you help Romanov and Yuri take over the world. You, the player, can choose to play in two different campaigns, the AlliedĪnd the Soviet. And so it turns out that the Soviet Union, with the help of a mind-control specialist, Yuri, has taken over the American public with their psychic abilities. The President Michael Dugan soon issues emergency military protocols, but strangely the ICBMs don't fire, the Army doesn't bulge, even the citizens of America are revolting. The world is at peace - or is it? Outraged by Stalin's failure in the original game (Hitler was “removed” via a time-device, thus never rose to power), and haunted by childhood memories of Allied attacks (the Soviets/Russians were the bad guys in Red Alert 1, not the Nazis), Romanov launched a full-scale attack on the United States. The Allies have won WWII, and the Americans have put Alexander Romanov as a puppeteer premier for Russia. Originally set in the World War Two era, this game takes place about 40 years later. " Command & Conquer: Red Alert 2" is the sequel to 1996's spin-off from the Command & Conquer series, "Red Alert". Rec.), Sound Blaster or DirectSound compatible sound card, Mouse,Ģ8.8 Kbps or faster modem for Internet play Hd space, 4x CD-ROM drive, 16-bit color video card (4 MB RAM System Requirements: PII 266 minimum required, 32 MB RAM, 200 MB Patches / Upgrades: Free patches available through the Internet to fix Produced by: Westwood Studios/Electronic Arts
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |